Programmer, Designer, 3D Modelling and Animation
I made Relativity to take a deep dive into game development. This was the first project I ever worked on in UE4, and I programmed everything in C++. I wanted assets for the game, so I also took this opportunity to teach myself how to model, rig, and animate in Maya. In terms of design, I tried to bring out the difference in the characters, and emphasize that relying on the differences between the two characters is important. I'm really big on making every facet of a game matter and further the theme of the game. I think I was somewhat successful in doing that with Relativity. This game taught me so much about being a developer and helped me grow a lot personally.