ABOUT CONNOR AGUILAR
I am a gameplay programmer primarily, but I love learning about, animation, design, audio, engines, and just about anything that goes into game development.
This has helped me with my work on everything from large productions like Fortnite, where I regularly worked with animators, to larger interdisciplinary school projects, where I collaborated with people like designers, sound designers, and artists.
As a programmer, I aim to bring more artistry to gameplay programming. Because I am determining exactly how the player moves, enemies respond, and numerous other interactions, I am determining how the player feels at a very precise level. I take this as an opportunity to put a bit more meaning into whatever I'm implementing. I believe that this ultimately creates more satisfying and emotive gameplay.